Chew Hantian - Game Developer Portfolio
About

I’m Hantian (aka TobxtR), a passionate game developer with three years of experience bringing unique ideas from my imagination to life.
Creating engaging and memorable experiences that resonate with players is what drives me. I take pride in turning raw concepts into polished, impactful games, blending creativity with a commitment to quality and precision.
From crafting innovative mechanics to designing immersive worlds, I’m dedicated to the art of game development. My goal is to create games that leave a lasting impression, connecting with players in meaningful ways.
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Skills
Fluent in C#, best paired with Unity Game Engine
Able to Adapt into foreign frameworks, experienced via C++ OpenGl and Javascript ThreeJs
Versatile, capable of adjusting workflows on the fly to collaborate effectively with a diverse range of individuals.
Literacy
English
Mandarin (Simplified)
Achievements (Updated: 4 April 2025)
Unity Programmer certified
3.80 GPA
Game Development & Technology,
Nanyang Polytechnic
Pirate Game Jam 15 (Unity)
- Rank 1 Playability
- Rank 1 Theme
Unity Developer certified
Director's list 2023/2024 Semester 2 (Top 10%)
H2 x NYP Game Jam 2024 (Unity)
2nd prize
NUS GameCraft! 2024 (Unity)
1st runner up
Projects
Built and presented a game built on a three person team, developed all of the gameplay mechanics and SFX alongside an artist and a music producer for the game's soundtrack
Platforms: WebGL (PC)
Time: 2 weeks
Engine: Unity
As a holiday side project, with a team of 3 programmers, we crafted a deck building puzzle for NUS GameCraft 2024 game jam. I was tasked on building the deck system, SFX and some gameplay related polishing
Platforms: WebGL (PC)
Time: 1 week
Engine: Unity
Achievement: 1st runner up
Collaborating with people of different specialization and year, we as a team of 5 developed a game for a game jam for our polytechnic with collaboration with H2 Games.
I was involved on the core game mechanics and logic systems
Platforms: WebGL (PC) | Mobile
Time: 1 week
Engine: Unity
Achievement: 2nd prize
The game was developed as a personal passion project, serving as a tribute to one of my favorite lecturers. It is a remastered version of his original video game, created with his approval and blessing. Additionally, he entrusted me with the trademark for The Man by The Beach Game series, which further solidifies the project's authenticity and connection to the original creator's vision.
Platforms: WebGL (PC)
Time: 5 days
Engine: Unity
Partnering up with 3 classmates and 1 artist, the team developed a choose your own adventure platformer based on The Stanley's Parable to be submitted to Brackeys Game Jam 2025.1.
I developed the subtitle system, and the entirety of stage 1 & 6
Platforms: WebGL (PC)
Time: 1 week
Engine: Unity
Achievement: Enjoyment 14/2,191




