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About

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I’m Hantian (aka TobxtR), a passionate game developer with three years of experience bringing unique ideas from my imagination to life.

Creating engaging and memorable experiences that resonate with players is what drives me. I take pride in turning raw concepts into polished, impactful games, blending creativity with a commitment to quality and precision.

From crafting innovative mechanics to designing immersive worlds, I’m dedicated to the art of game development. My goal is to create games that leave a lasting impression, connecting with players in meaningful ways.

Skills

Fluent in C#, best paired with Unity Game Engine

Able to Adapt into foreign frameworks, experienced via C++ OpenGl and Javascript ThreeJs

Versatile, capable of adjusting workflows on the fly to collaborate effectively with a diverse range of individuals.

Literacy

English

Mandarin (Simplified)

Achievements (Updated: 4 April 2025)

Unity Programmer certified

3.80 GPA
Game Development & Technology,
Nanyang Polytechnic

Pirate Game Jam 15 (Unity)
- Rank 1 Playability
- Rank 1 Theme

Unity Developer certified

Director's list 2023/2024 Semester 2 (Top 10%)

H2 x NYP Game Jam 2024 (Unity)
2nd prize

NUS GameCraft! 2024 (Unity)
1st runner up

Brackeys Game Jam 2025.1 (Unity)
Enjoyment #
14/2,191
Overall #113/2,191

Projects

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Built and presented a game built on a three person team, developed all of the gameplay mechanics and SFX alongside an artist and a music producer for the game's soundtrack

Platforms: WebGL (PC)

Time: 2 weeks

Engine: Unity

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As a holiday side project, with a team of 3 programmers, we crafted a deck building puzzle for NUS GameCraft 2024 game jam. I was tasked on building the deck system, SFX and some gameplay related polishing

Platforms: WebGL (PC)

Time: 1 week

Engine: Unity

Achievement: 1st runner up

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Collaborating with people of different specialization and year, we as a team of 5 developed a game for a game jam for our polytechnic with collaboration with H2 Games.

I was involved on the core game mechanics and logic systems

Platforms: WebGL (PC) | Mobile

Time: 1 week

Engine: Unity

Achievement: 2nd prize

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The game was developed as a personal passion project, serving as a tribute to one of my favorite lecturers. It is a remastered version of his original video game, created with his approval and blessing. Additionally, he entrusted me with the trademark for The Man by The Beach Game series, which further solidifies the project's authenticity and connection to the original creator's vision.

Platforms: WebGL (PC)

Time: 5 days

Engine: Unity

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Partnering up with 3 classmates and 1 artist, the team developed a choose your own adventure platformer based on The Stanley's Parable to be submitted to Brackeys Game Jam 2025.1.

I developed the subtitle system, and the entirety of stage 1 & 6

Platforms: WebGL (PC)

Time: 1 week

Engine: Unity

Achievement: Enjoyment 14/2,191

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